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Sunday, July 6

  1. page maui2008 edited Learning to Game and Gaming to Learn: Video Games in Education This page was created to support…

    Learning to Game and Gaming to Learn: Video Games in Education
    This page was created to support a three-hour hands-on workshop at the 2008 CUE conference.
    PART 1 - Theoretical Overview
    Mark Wagner, Ph.D.
    Educational Technology and Life
    www.edtechlife.com
    mark@edtechlife.com

    Presentation Slides - Quicktime Format(Quicktime Format)
    What are kids learning from videogames?
    What is Hard Fun?
    ...
    Reflection
    How might you use videogames with your students?
    PART 2 - Hands-On Gaming
    Some Free Online Games
    Peter Packet teaches about IT and global poverty: http://www.peterpacket.org/
    Dean for Iowa teaches about political activism: http://www.deanforamericagame.com/
    More Games For Kids:
    http://www.funbrain.com
    http://www.pbskids.com
    http://www.nobelprize.org
    http://www.furl.net/members/ewagner/ (Eva Wagner's archive of bookmarked free online games for kids)
    Some Free Downloads
    Food Force teaches about the UN's World Food Program: http://www.food-force.com
    Anarchy Online: http://www.anarchyonline.com/ (Not Educational, but a way for teachers to experience an MMORPG for free)
    Second Life: http://www.secondlife.com (Not a game, but often used for educational purposes.)
    Some Commercial Games (for Education)
    Muzzy Lane's Making History teaches about World War II: http://www.making-history.com/
    Tabula Digita's Dimenxian teaches Algebra: http://www.dimenxian.com/
    ImpactGames' PeaceMaker teaches about conflict in the Middle East: http://www.peacemakergame.com</span>
    A Force More Powerful teaches about non-violent strategy: http://www.aforcemorepowerful.org/game/index.php
    PART 3 - Reflection and Planning
    Reflection on Food Force and Other Games
    The Gaming Experience:
    How did the second hour of this workshop differ from the first hour? Or from a traditional class?
    What were you doing while playing?
    How did you feel while you were playing?
    Did the experience meet, exceed, or fall short of your expectations? Or was it very different from what you expected?
    How might your students react to this game?
    The Educational Value:
    What did you learn from playing the game?
    Did the game meet it's goals?
    Did the game provide the following?
    Motivation and engagement?
    A context for learning?
    Opportunities for inquiry?
    Opportunities for collaboration?
    Opportunities for reflection?
    What about development of 21st century skills?
    What would you need to do to implement this game with students?
    How would you improve upon this game?
    Final Reflection Activity
    Consider the following questions - and use any remaining time to begin planning:
    How might you use video games and simulations in your class?
    What might your first step be?
    What do you want to learn more about?

    Additional Games in Education Resources
    Video Games in Education (Google Video) - http://video.google.com/videoplay?docid=6117726917684965691
    (view changes)
    4:54 pm
  2. page maui2008 edited ... This page was created to support a three-hour hands-on workshop at the 2008 CUE conference. P…
    ...
    This page was created to support a three-hour hands-on workshop at the 2008 CUE conference.
    PART 1 - Theoretical Overview
    Download Slides: GamingToLearn.pdf [34.7 MB PDF]Presentation Slides - Quicktime Format
    What are kids learning from videogames?
    What is Hard Fun?
    (view changes)
    4:50 pm
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    Macworld 2008
    CUE 2008
    CLMS LiteracyMaui 2008
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  4. page clms edited Redirect to maui2008
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  5. page workshop edited Redirect to clms
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  6. page space.menu edited ... Macworld 2008 CUE 2008 CLMS Literacy
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    Macworld 2008
    CUE 2008
    CLMS Literacy
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    10:53 am
  7. page maui2008 edited Learning to Game and Gaming to Learn: Video Games in Education This page was created to support…

    Learning to Game and Gaming to Learn: Video Games in Education
    This page was created to support a three-hour hands-on workshop at the 2008 CUE conference.
    PART 1 - Theoretical Overview
    Download Slides: GamingToLearn.pdf [34.7 MB PDF]
    What are kids learning from videogames?
    What is Hard Fun?
    “It’s hard. It’s fun. It’s LOGO.” (1st Grader)
    “This kid called the work fun because it was hard rather than in spite of being hard.” (Seymour Papert)
    “How do we make writing become hard fun?” (Seymour Papert)
    Why Videogames?
    Digital Natives & Digital Immigrants [PDF] (Prensky, 2001)
    Incidental vs. Intentional Learning (Jonassen, 2002)
    enGauge 21st Century Skills (NCREL, 2003)
    http://www.ncrel.org/engauge/skills/skills.htm
    Marc Prensky
    Digital Game Based Learning (2001)
    Digital Natives, Digital Immigrants (2001)
    Don’t Bother Me Mom - I’m Learning! (2006)
    http://www.marcprensky.com
    James Paul Gee
    What Video Games Have to Teach Us About Learning and Literacy (2003)
    Situated Language and Learning (2004)
    Why Video Games are Good For Your Soul (2005)
    http://website.education.wisc.edu/gls/people_gee.htm
    Clark Aldrich
    Simulations and the Future of Learning (2004)
    Learning by Doing (2005)
    Style Guide For Serious Games (Blog)
    http://clarkaldrich.blogspot.com/
    Virtual Leader
    http://www.simulearn.net
    simSchool
    http://www.simschool.org
    David Williamson Shaffer
    Epistemic Games
    Simulation Prototypes
    How Computer Games Help Children Learn (2006)
    http://www.epistemicgames.org
    Kurt Squire
    Civilization III at Indiana University
    Conceptual Prototypes at MIT
    Games, Learning, and Society at University of Wisconsin - Madison
    http://website.education.wisc.edu/kdsquire/
    Civilization III
    Turn-Based Strategy
    Systems Content
    Social Studies Concepts
    Complexity, flexibility, replayability
    Failure and choice
    Kurt Squire’s Dissertation (2004)
    http://www.civ3.com
    Civilization III
    25% complained the game was too hard, complicated and uninteresting.
    25% loved playing the game,thought it was a “perfect way to learn history”, and a highlight of their year.
    Students played the game in different ways, leading to highly different understandings.
    Playing games does not appeal to everyone, and no one game appeals to all gamers.
    http://website.education.wisc.edu/kdsquire/
    Constance Steinkuehler
    Massively Multiplayer Online Role Playing Games (MMORPGs)
    Ethnographies
    Games, Learning, and Society Conference
    http://website.education.wisc.edu/steinkuehler/
    Constructivist Learning Environments
    Engagement
    Context
    Inquiry
    Collaboration
    Reflection
    http://edtechlife.com/?cat=70
    What can you use on Monday?
    Web-Based Games
    Play in your browser
    Mostly FREE
    Engaging and content related
    Great for younger students
    http://www.funbrain.com/
    http://pbskids.org/games/
    http://nobelprize.org/educational_games/
    http://www.furl.net/members/ewagner
    Commercial Off The Shelf (COTS) Games
    Teachers may not be able to develop a cutting edge game, but many games can be repurposed.
    “Instead of embedding a game into learning, it is possible to embed learning into a game.” (Downes, 2005)
    Civilization III & IV
    The “Age Of...” Series
    The Sim Games
    The “Tycoon” Series
    And More...
    http://www.mackenty.org/index.php/games_work/
    Games Are Changing
    Dance Dance Revolution
    Guitar Hero & Rock Band
    The Wii
    Mods
    Aurora / World Editor
    Unreal Engine
    Dungeon Siege, Civ IV, The Sims 2, GTA, and More...
    http://en.wikipedia.org/wiki/Mod_(computer_gaming)
    Neverwinter Nights
    Role Playing Game (RPG)
    Toolset for User-Made Content
    Teachers as Gamemasters (GMs)
    MIT’s Revolution Mod
    http://educationarcade.org/revolution
    Making History
    Designed for education!
    Assessment Features
    Widely Implemented
    http://www.making-history.com
    Dimenxian
    Game world mapped onto cartesian plane
    Algebra concepts must be mastered to progress in the game
    Homework just got harder!
    Learn Math or Die Trying.
    http://www.dimenxian.com/
    Serious Games
    More Than Entertainment
    Games Educate, Train, or Inform
    Education, Government, Health, First Response, Science...
    http://www.seriousgames.org
    Games for Change
    Games meant to “effect positive social change”
    The WFP’s Food Force - http://www.food-force.com
    Peter Packet - http://www.peterpacket.org
    Dean for Iowa - http://www.deanforamericagame.com
    Global Kid’s playing for keeps - http://www.globalkids.org
    http://www.gamesforchange.org
    A Force More Powerful
    http://www.aforcemorepowerful.org
    http://www.afmpgame.com/
    PeaceMaker
    http://www.peacemaker.com
    Games For Health
    Games being built for health care applications
    Researchers, medical professionals, and game developers
    Using game technologies to create new ways of improving the management, quality, and provision of healthcare worldwide.
    http://www.gamesforhealth.com
    Creating Games
    Global Kids’ playing for keeps. www.globalkids.org
    Brea High School Global IT Academy (Visual Basic) - http://www.globalitacademy.org
    http://www.garagegames.com
    http://www.thinkingworlds.com
    Spreadsheet Simulations
    Maps, Storyboards, and Screenshots...
    Game Design & Theory
    What Players Want
    Elements of Gameplay
    Non-Linear Storytelling
    http://www.paranoidproductions.com/gamedesign/
    Creating Emotion
    Emotioneering
    Interesting & Deepening
    Character Diamonds
    Role Induction
    http://www.freemangames.com
    Gender Inclusive Design
    Females and Machines
    Female Characters
    Conflict Resolution Styles
    Reward and Gameplay
    http://www.sirenia.com
    Organizational Change
    Systems Thinking
    Collaborative Learning
    Resistance and Challenges
    Leadership
    Professional Development
    Family and the Community
    Reflection
    How might you use videogames with your students?
    PART 2 - Hands-On Gaming
    Some Free Online Games
    Peter Packet teaches about IT and global poverty: http://www.peterpacket.org/
    Dean for Iowa teaches about political activism: http://www.deanforamericagame.com/
    More Games For Kids:
    http://www.funbrain.com
    http://www.pbskids.com
    http://www.nobelprize.org
    http://www.furl.net/members/ewagner/ (Eva Wagner's archive of bookmarked free online games for kids)
    Some Free Downloads
    Food Force teaches about the UN's World Food Program: http://www.food-force.com
    Anarchy Online: http://www.anarchyonline.com/ (Not Educational, but a way for teachers to experience an MMORPG for free)
    Second Life: http://www.secondlife.com (Not a game, but often used for educational purposes.)
    Some Commercial Games (for Education)
    Muzzy Lane's Making History teaches about World War II: http://www.making-history.com/
    Tabula Digita's Dimenxian teaches Algebra: http://www.dimenxian.com/
    ImpactGames' PeaceMaker teaches about conflict in the Middle East: http://www.peacemakergame.com</span>
    A Force More Powerful teaches about non-violent strategy: http://www.aforcemorepowerful.org/game/index.php
    PART 3 - Reflection and Planning
    Reflection on Food Force and Other Games
    The Gaming Experience:
    How did the second hour of this workshop differ from the first hour? Or from a traditional class?
    What were you doing while playing?
    How did you feel while you were playing?
    Did the experience meet, exceed, or fall short of your expectations? Or was it very different from what you expected?
    How might your students react to this game?
    The Educational Value:
    What did you learn from playing the game?
    Did the game meet it's goals?
    Did the game provide the following?
    Motivation and engagement?
    A context for learning?
    Opportunities for inquiry?
    Opportunities for collaboration?
    Opportunities for reflection?
    What about development of 21st century skills?
    What would you need to do to implement this game with students?
    How would you improve upon this game?
    Final Reflection Activity
    Consider the following questions - and use any remaining time to begin planning:
    How might you use video games and simulations in your class?
    What might your first step be?
    What do you want to learn more about?
    Additional Games in Education Resources
    Video Games in Education (Google Video) - http://video.google.com/videoplay?docid=6117726917684965691
    Bill MacKenty’s Blog (a great place to start!) - http://www.mackenty.org/learn/teachers
    Education Arcade - http://www.educationarcade.org
    Games, Learning and Society - http://www.glsconference.org
    Serious Games Initiative - http://www.seriousgames.org/index2.html
    Serious Games Summit - http://www.seriousgamessummit.com
    Marc Prensky's Games2Train - http://www.games2train.com/
    Marc Prensky's Games Parents Teachers - http://www.gamesparentsteachers.com/
    Marc Prensky's Social Impact Games - http://www.socialimpactgames.com/
    More from my blog:
    The Games and Education category - http://edtechlife.com/?cat=13
    My Dissertation category - http://edtechlife.com/?cat=70
    My summaries of the literature - http://edtechlife.com/?s=%28in+a+nutshell%29 (Note: These are in reverse chronological order.)
    My summaries of my results - http://edtechlife.com/?s=MMORPGs+in+Education%3A (Note: These are in reverse chronological order.)
    My Games in Education bookmarks - http://del.icio.us/markwagner/edugames

    (view changes)
    10:53 am

Monday, March 31

  1. page macworld edited ... Bill MacKenty’s Blog (a great place to start!) - http://www.mackenty.org/learn/teachers Video…
    ...
    Bill MacKenty’s Blog (a great place to start!) - http://www.mackenty.org/learn/teachers
    Video Games in Education (Google Video) - http://video.google.com/videoplay?docid=6117726917684965691
    Video Games in Education / Social Studies Central - http://www.socialstudiescentral.com/?q=node/58
    Q & A
    Discussion
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